
Assetto Corsa EVO
Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
59% of 16,910 Steam reviews positive

At a glance
● Pros
- English supported
● Cons
- Mixed reviews (59% positive)
- Demanding (min. 16GB RAM)
Great for
- High-speed racing
- Relaxed building, managing and life sims
- Sports fans
Summarized automatically from Steam reviews, Metacritic, language support, price and spec data.
What players talk about
How often each topic comes up in 53 Steam reviews (English, Korean, Japanese, Chinese) · 60% of them recommend the game
- Graphics👍 13 👎 3
- Performance👍 9 👎 6
- Freedom & exploration👍 5 👎 6
- Bugs👍 6 👎 5
- Amount of content👍 8 👎 3
- Servers👍 1 👎 6
- Multiplayer & co-op👍 4 👎 2
- Controls👍 5 👎 1
- Music & sound👍 4
- Atmosphere👍 3
Counts how many reviews mention each topic, split by whether the review recommends the game.
“Update: 2026/04/15: They actually listened and added self hosted server.”
About the game
EARLY ACCESS 0.9
Assetto Corsa EVO 0.9 focuses on competition. Special Events introduce worldwide online leaderboards across hotlap and hotstint formats, mandatory pitstop requirements restore tactical depth to online racing, and a new tyre model for racing slicks raises handling fidelity across GT racing cars from Mazda MX5 Cup to Ferrari F40. Alongside these, 0.9 delivers a broad force feedback reliability pass, continued renderer optimisation, and three new cars.
This release provides many reasons to come back in game after summer time: a global leaderboard to climb, a race strategy to plan, and a car that behaves more faithfully underneath you.
SPECIAL EVENTS — WORLDWIDE ONLINE LEADERBOARDS – Special Events are pre-determined scenarios — fixed car, track, conditions and time of day — that every player attempts under identical terms, ranked on a worldwide leaderboard. Two event types are available: Hotlap, for a single definitive lap, and Hotstint, which tracks total gaps to nearby drivers at every sector line across a sustained run. Both support an optional Limited Attempts setting, reintroducing the pressure of a session that counts.
MANDATORY PITSTOPS — STRATEGY ENTERS THE RACE – Mandatory pitstop requirements are now available in timed online races above twenty minutes, with a configurable pit window set by the server administrator. Drivers plan their strategy through the MFD: stop lap, tyre choice, pressures, and fuel load.
NEW RACING SLICK TYRE MODEL – An updated tyre model for racing slicks is deployed across GT racing cars from Mazda MX5 Cup to Ferrari F40, raising the consistency and fidelity of the platform's core handling across the competition roster.
FORCE FEEDBACK AND INPUT – Force feedback devices now recover automatically after a disconnection or alt-tab across DirectInput, Fanatec, Logitech and Thrustmaster hardware. FFB output shaping is now available via a linearisation LUT. Haptic audio has been reworked, with FullForce DSP operating on the filtered signal and Logitech TrueForce gaining a 350 Hz low-pass filter and DSP reinitialisation on wheel handle change.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.9 CONTENT
NEW CONTENT
Audi R8 LMS GT2
Audi R8 V10 performance quattro
Mazda RX-7 FD Spirit R (Type A)
PHYSICS / HANDLING
Updated racing slick tyre model across GT racing cars (From Mazda MX5 Cup to Ferrari F40)
FORCE FEEDBACK / INPUT
FFB device recovery on disconnect and alt-tab (DirectInput, Fanatec, Logitech, Thrustmaster)
TrueForce and FullForce rework: filtered DSP signal, 350 Hz low-pass, DSP reinitialisation on wheel handle change
FFB output shaping via linearisation LUT (ffb.lut in SavedGame folder)
Input system revision: multifunctional button logic and code optimisation
Fanatec reconnection recognition fix
Automatic shifter fix when H-shifter inputs are mapped
RENDERER / GRAPHICS
Shadow receiver culling optimisation (mono view)
Additional view render budget for vehicle, cockpit and mirrors via credit accumulator
Windshield FX optimisation using rain-free permutation
Temporal dithering improved for DLSS and FSR
Graphical representation of wind
Screen-space shadow factor restored on windshield effects
View Settings: Exposure, exposure fusion and post-processing presets with live preview
GAMEPLAY
Special Events with worldwide online leaderboards (hotlap / hotstint), MFD-based opponent selection, optional Limited Attempts
Mandatory pitstop requirements with selectable pit window in timed races above 20 minutes (Multiplayer)
Return-to-pit penalty when already in the pitlane
Damage rate added to assist settings (Single Player)
MFD defaults to leaderboard page in Special Events
Suspension repair no longer repairs car body damage
Custom external livery fix on customised and saved user cars
Windshield raindrop persistence fix after exiting a rainy session
HUD dash display fix
MULTIPLAYER
Source: Steam store page (provided by the developer/publisher)
PC requirements
Minimum
Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i7 8700k / AMD 1500X Memory: 16 GB RAM Graphics: GTX 1070, RX 580, Intel Arc A580 (8GB VRAM) DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Sound Card: Integrated VR Support: SteamVR, Oculus VR, OpenXR Additional Notes: SSD required
Recommended
Requires a 64-bit processor and operating system OS: Windows 10 64-bit / Windows 11 64-bit Processor: Intel i5 10500 / AMD 2600X Memory: 16 GB RAM Graphics: RTX 2070, Radeon RX 6650 XT, Intel Arc A750 DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Sound Card: Integrated VR Support: SteamVR, Oculus VR, OpenXR Additional Notes: SSD required
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Updated October 27, 2026 · Source: Steam







