SILENT HILL: Townfall

Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.

English voiceActionAdventureSeptember 24, 2026
Mixed
GamePickHub score
68% of 3,901 Steam reviews positive
$49.99
View on Steam ↗Read all Steam reviews ↗

At a glance

● Pros

  • Full English voice acting
  • Full controller support

● Cons

  • Mixed reviews (68% positive)
  • Demanding (min. 16GB RAM)

Great for

  • Fans of punchy combat and action
  • Exploration and storytelling

Summarized automatically from Steam reviews, Metacritic, language support, price and spec data.

What players talk about

How often each topic comes up in 57 Steam reviews (English, Korean, Japanese, Chinese) · 37% of them recommend the game

  • Story👍 13 👎 25
  • Atmosphere👍 10 👎 14
  • Difficulty👍 7 👎 9
  • Combat & action👍 9 👎 7
  • Graphics👍 6 👎 8
  • Performance👍 2 👎 11
  • Grind & repetition👍 3 👎 10
  • Controls👍 4 👎 6
  • Music & sound👍 5 👎 4
  • Price👍 2 👎 6

Counts how many reviews mention each topic, split by whether the review recommends the game.

“It’s hard to say whether I would recommend this game or not, because honestly, it has more flaws than strengths.”
👍 From a Steam review · 17.7 hrs played · Read full review ↗

Read all Steam reviews ↗

About the game

Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.

Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.

Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.

SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.

Explore St. Amelia in 1996

Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia.

A Brand-new, Memorable SILENT HILL

SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past.

Strategic Stealth and Combat

Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive.

Choose how to engage in each encounter, using both the tools at your disposal and the environment around you.

Beyond fighting or fleeing, carefully sneak past danger through stealth, tracking enemy positions from cover or luring them away with distractions.

Narrative Puzzles Guided by the CRTV

The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.

Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV.

Through narrative-driven puzzles closely tied to these fragments, players can relive past events and catch glimpses of everyday life in town, remaining constantly aware of the story.

A First-Person SILENT HILL Experience

The first full-length SILENT HILL game to be presented in first-person perspective, players experience the fog-shrouded town directly through the eyes of Simon.

With limited visibility and a heightened sense of proximity to danger, stealth, combat, exploration and the CRTV feel intimate, close and terrifying.

Multiple Endings

Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end.

Tension-Building Audio Design & Music

Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape.

A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions, reacting and building tension and release with the ebb and flow of action and stealth.

Source: Steam store page (provided by the developer/publisher)

PC requirements

Minimum

Requires a 64-bit processor and operating system
OS: Windows 11 x64
Processor: AMD Ryzen 5 3600 / Intel i7-8700K
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
DirectX: Version 12
Storage: 75 GB available space
Sound Card: Windows Compatible Audio Device
Additional Notes: Playing on minimum requirements should enable to play on Low settings at 1080p 30fps.

Recommended

Requires a 64-bit processor and operating system
OS: Windows 11 x64
Processor: AMD Ryzen 7 5700X / Intel i7-9700K
Memory: 32 GB RAM
Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
DirectX: Version 12
Storage: 75 GB available space
Sound Card: Windows Compatible Audio Device
Additional Notes: Playing on recommended requirements should enable play on High settings at 4K 30fps (using DLSS,FSR or TSR Balanced mode).

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Updated October 27, 2026 · Source: Steam